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Releases Wire

May 14th, 2008 by Slash

GearHead2 0.502

GearHead2 version 0.502 has just been released. In case you don’tknow, GearHead is a Sunrise-inspired scifi roguelike CRPG featuring giant robots.

POWDER 105

My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn’t prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32×32 tileset that you can find in the artpack thanks to Ibson the Grey.

Privateer 0.3.2.

The most important change in this release is the character combat system. You can now attack characters on bases, and you have an inventory and health.

Incursion 0.6.9a

Just wanted to let people know that there’s been a new release of Incursion

LambdaRogue 0.3.0.1

Finally it’s done, the next milestone in LambdaRogue development has been released.

Thanks to everybody for hints, wishes, criticism, nitpicking.

CryptRover 1.0

Released about 3 months after the 7drl version, it contains a couple of new features and mainly bug fixes and balance tweaks. However, the game remains simple, and that is by design.

ToME 2.3.5.

Hullo!

Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.5!

Escape from Fobbahland 0.1

got the first 0.1 beta up here, i think its reasonably challenging so far, obviously lacking a lot of polish though, any crits are welcome.

Three new roguelike devlogs

May 14th, 2008 by Slash

Krice’s Kaduria Devlog discusses the development of the game as well as the rants from one of the controversial posters at r.g.r.d (here you go, a bit of attention for you :) )

Perdurabo’s Kharne Devlog sports interesting articles about random dungeon generation and several interesting roguelike development topics

Mr. Donick’s LambdaRogue Devlog shows off his advancements toward a finished version, including screenshot and articles

Procedural Generation Compo over TIGs

May 6th, 2008 by Slash

TIGSource, your source for indie games information, has arranged a videogame development competition centered aroung procedural generation, the favorite topic for a lot of roguelike developers!

It will run from May 5 to June 2. If you are interested on participating just head over to the TIGs forum and yell!

GearHead new website!

May 5th, 2008 by Slash

The new GearHead

Mr. Hewitt has finally decided to say goodbye to his old HTML website in favor of a more stylish, functional website. Say hello to the new GearHead website!

He is also informed me this will be an exciting year for all the GearHead community, as he plans to both finish GH2 and make important advancements of GH1. Cheers for him and good luck!

Releases Wire XII

May 1st, 2008 by Slash

Unangband 0.6.2

This release is a development check point which allows you to play a “relatively” bug free version of Unangband, while we significantly hack on the source to add extra features that may potentially destabilize further releases.

Please save often.

Legerdemain 0.9.6

You may find Phenomedom has changed in subtle ways since the previous version. New dialogue has been added along with some new items. Certain regions have been reshaped and/or had their populations adjusted, particularly for the case of early areas that you revisit once your fame has grown.

LambdaRogue 0.2.7

I just released the 7th beta of LambdaRogue and the first version of this game since spring 2007.

DoomRL 0.9.8.10

It is this time of the year again, folks. I thought the next release would be 0.9.9, but there were too many things to do, so I decided to create a 0.9.8.10 version.

Elona 1.04

A new version of Elona has been released. I’ve fixed some bugs and translated some more messages. Also, thanks to f1r3fly, in-game help is being translated. Although it’s not finished yet, I’ve also included the help in this version.

InDev: Kharne!

May 1st, 2008 by Slash

The new KharneKharne is the name of a Delphi roguelike which was being developed a very long time ago. I stumbled uppon it in my so called ‘roguelike collector age’, which was like 5 years ago.

That was the past, I am relieved and excited to see its developer, known as the Crowley’s Cat, has decided to give the game a second shot (after a LONG time), and is working on a much evolved and mature version of his game! he has also set up an interesting blog in which its features are being discussed!

While the newest version is being developed, you cant still check out the latest version of Old Kharne, downloadable from his blogsite!

Further info at http://kharne-rl.blogspot.com/

Old Kharne

InDev: Umbrarum Regnum

May 1st, 2008 by Slash

urlogo.jpg

shotwilderness-full.jpgI keep contact from time to time with european roguelike developer Mingos, whom has just recently launched a googlepage about his project: Umbrarum Regnum; while the project is still under development, it is shaping along nicely!

UR is powered by the evergrowing in popularity Jice’s libtcod library and its main influence seems to be ADoM; the project is ambitious but is on the right path to the release.

More info at http://dominikmarczuk.googlepages.com/

Roguelike Definition

April 27th, 2008 by Slash

Roguetemple presents you a small and comprehensive list of several factors for evaluating the roguelikeness of a game; those may help you get an idea of what a roguelike is,

High Value Factors

Random Environment Generation

The game world and its contents are mostly procedurally generated with each game.

Permafailure (including Permadeath)

You must pay for your mistakes and choices, sometimes at the cost of life. Restoring games is discouraged and only provided to allow continuing split games.

Turn Based Interaction

All entities in the game world are queued in an endless loop and get their independant discrete turn to act.

Single command set

You can access all game commands from any place into the game. There are no artificial restrictions on what actions are available in a given game situation

Freedom

Your game is not directly enrouted into a linear progression. You get to choose what you want to do, how and when

Middle Value Factors

Discovery mechanics

You must research or find out the nature and usages of the items into the world.

Single player

You control a lone character

Lots of content

There are lots of monsters, items, locations.

Complex non-trivial world and object interactions

Items have non-trivial usages, you can do some things which may not be obvious for the item nature.

Low Value Factors

High ramped difficulty

The game gets hard very quick and you are very unlikely to win until you have acquired enough experience.

Monsters are players

The nature of the monsters is similar to the player, they can have equipment, player-like stats, artificial intelligence and are subject to the same world rules.

Character-based display

The player interacts with the world via a user interface based on character symbols that represent UI artifacts and entities into the world.

Hack and Slash

Gameplay involves around killing things and acquiring treasure

Releases Wire XI

April 18th, 2008 by Slash

TSL 0.9

There’s honestly not a lot to say about this release. It isn’t very polished and the new features aren’t really useful yet - I’m posting mostly to let people know I’m still alive and at least some of the flaws exposed in 0.8 have been fixed.

Warlocks Mountain 0.3.2

As it would happen I was looking at my old source files and came across an old binary for WM. I was stunned that this was a previously unreleased version with a few new features that I had forgotten about.

MageGuild v0.6

Hey, all. Another small step for MageGuild: v0.6.

Zomband 7DRL Merge

I have spent some extra time combining the classic Zomband with the 7DRL expansion, creating one mostly-polished game.

Releases Wire X

April 6th, 2008 by Slash

The multicharacter roguelike GUILD is now being hosted at roguetemple. Check out its latest version and send Antoine your comments! http://www.roguetemple.com/guild/

The aspiring mageIndependant software firm Lukos Software has released the first beta of their .Net MageGuild (v0.5) , looks pretty interesting so far. Note that if you are running windows you will most likely not need to download anything to run it.

Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you’re very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild. Play MageGuild.

POWDER (a.k.a. POWDAH) versions 103 and 104 are out now.

The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.

Atinar o no atinar, esa es la cuestionAtinar - Valley of Misery, a promising RPG/Roguelike in the works, has a new blog. Although no release is yet available, developer has promised to show off advancements to the public via his blog

Although easy to play, and enjoyable even during a coffee break, it has enough deep and dynamic content as to be able to always show something new and interesting for the player.

MegamanRL version 0.0.8 has been released by Slashie.net, featuring bugfixes and enhancing customization. You can now fully create your own levels and configure your enemies AI!