@ Zeno Rogue Games @ Vapors of Insanity @ Necklace of the Eye @ Hydra Slayer @ [ HyperRogue ] @ Untahris @
@ About @ Downloads @ Gallery of Lands @ FAQ @ Models @ Geometries @ Curves @ Programming @ RogueViz @ Images & Videos @ [ History & Naming & Credits ] @ press @
 


History of HyperRogue



hyperrogue-imagepluslogo.png
In November 2011, I have made Hyperbolic Rogue, which was a technical draft of a hyperbolic roguelike. It was a very simple game: it contained only the ASCII graphics, and only the Icy Lands (without the orbs). Even though very simple, it had become somewhat popular.

In March 2012, for the Seven Day Roguelike Challenge, I have made a new version. It still included only the ASCII graphics, but it had seven land types and magical orbs. To make it clear that the game was not written completely from scratch for this challenge (although probably the development probably took less than 7 days in total), but rather based on a partially working draft, this version is called HyperRogue II.

Later, I have decided to add vector graphics and other improvements -- this version was called HyperRogue III, to make it clear that it was no longer the 7DRL version. Since version 4.0 I have decided to drop the III suffix, it looks strange and not everyone has to know the history. :)

In January 2015, HyperRogue was accepted for sale on Steam. This was mostly luck: I have managed to put it on Steam Greenlight while Greenlight was still free, I would not pay the Greenlight fee to put it there otherwise. Initially, the Steam version simply allowed online leaderboards and achievements, and cost below $1. Anyway, this not only brought me some money for my work, but it also has created a great community, with many ideas. Due to this community, HyperRogue is roughly five times bigger now than before 2015, and I am much more proud of it -- with lands and quests based on hyperbolic features, such as horocycles, equidistants and periodic patterns, which could not work in Euclidean space, it is a really unique game now. While the very newest features are currently available only in the paid versions, this does not feel like abandoning the "completely free" virtues of the original HyperRogue -- the free version did grow a lot, and it will grow further, which would not be possible without Steam.

More details about the beginnings, and each particular land or feature, can be found in the series of posts on the HyperRogue blog. The detailed changelog can be found here. Have fun reading!

Special thanks

Special thanks to:
@ Donate @ Project Blog @ Twitter @ Discord @ Discuss @


Tweet                  

Thanks to Slashie for hosting this at RogueTemple!
@ Zeno Rogue Games @ Vapors of Insanity @ Necklace of the Eye @ Hydra Slayer @ [ HyperRogue ] @ Untahris @
@ About @ Downloads @ Gallery of Lands @ FAQ @ Models @ Geometries @ Curves @ Programming @ RogueViz @ Images & Videos @ [ History & Naming & Credits ] @ press @